An Epic De-make in the making: FFVII
Looking for an 8-bit Cloud
A FINAL Fantasy VII De-Make is on its way, but not soon though, as a group of indie-developers are still working hard to over-haul the unofficial port of the 1997 Playsation hit.
Back then de-makes were still a gimmick and has yet made it into mainstream acceptance until recently.
The game itself proved to be a technical marvel, as it managed to cram in FFVII's convoluted story while borrowing fight sequences from the original FF. Many would describe the game difficult, but the sheer content you get is good enough to warrant as an official release. The game was soon followed by an English translation by Lindblum in 2008.
Here's a video of the game being played in the English version.
Now, through a small group of software developers, we might be able to see a more comprehensive and accurate port of FFVII as they are putting in their effort bringing the project as close to it's original as much as possible.
Interested in supporting and helping these guys out? You can follow their progress here.
Final Fantasy VII NES Project via [romhacking]
A FINAL Fantasy VII De-Make is on its way, but not soon though, as a group of indie-developers are still working hard to over-haul the unofficial port of the 1997 Playsation hit.
"Welcome the the Final Fantasy VII NES Project, a project dedicated to giving a complete overhaul to the Shenzhen Nanjing title.This project aims to:Released about seven ago, Final Fantasy VII for the Famicom (that's NES for us) was one of the more oddball release you can think of coming from China.
Fix all graphics to original ones that closely resemble the popular PS1 title.Redo all of the game's music.And alter the gameplay to make it a much more enjoyable experience."
Back then de-makes were still a gimmick and has yet made it into mainstream acceptance until recently.
The game itself proved to be a technical marvel, as it managed to cram in FFVII's convoluted story while borrowing fight sequences from the original FF. Many would describe the game difficult, but the sheer content you get is good enough to warrant as an official release. The game was soon followed by an English translation by Lindblum in 2008.
Here's a video of the game being played in the English version.
Now, through a small group of software developers, we might be able to see a more comprehensive and accurate port of FFVII as they are putting in their effort bringing the project as close to it's original as much as possible.
Interested in supporting and helping these guys out? You can follow their progress here.
Final Fantasy VII NES Project via [romhacking]